![]() ![]() Spend gold to skill them up with a training session, and even boost their morale with therapy sessions. ![]() You can let your monsters recuperate-falling in a fight to a hero will damage their morale, too-and put fresh crew members in their place. ![]() Cry some more, bard.Īfter a party of heroes has been defeated, you busy yourself by performing activities until the next invasion by another randomized set of adventurers. This delightfully grants you hero tears, which (along with blood and gold) you can spend on various upgrades. The heroes are animated wonderfully too, like the bard, who I hate, who strums his lute and sings his little song and a swarm of rats appears and gnaws great chunks of health off my faithful minions.Įven more satisfying than killing heroes is scaring them so much they flee-in addition to health bars, the adventurers have morale meters, and if you have minions who specialize in demoralizing attacks, you can eventually just chase the heroes away. The animation is excellent, and I love watching as my skeletal archer pulls back its bowstring and unleashes a flurry of poison arrows down on the heroes, or my zombie scientist slugs whatever potion he was working on and spits it across the room into some elf sorcerer's face. It's a pretty familiar combat system if you've played games like Slay the Spire, where there are various attack and damage types, and you try to whittle down your enemies before they do the same to your monsters. ![]()
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